by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - M
As a sorcerer, you have access to the following metamagics that you can use to augment your spells Heightened Spell: Action Type: Free ActionTarget: Self You can spend 3 sorcery points to add +2 to spell bonus for this turn Empowered Spell: Action Type: Free...
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - W, Racial Abilities - W
After casting a spell, roll a 1d6. If you roll a 1, then roll a 1d20 from the Wild Magic Surge table to create a magical effect. Wild Magic Table 1-2Restore 2d10 Hit points.3-4A unicorn appears a single tile away from you, then immediately vanishes.5-6You cast...
by Old Guard RP | May 23, 2022 | Racial Abilities, Racial Abilities - C, Skills & Traits
Aarakocra do not feel comfortable underground or in enclosed spaces, filling them with unease. At the start of PVP, roll a wisdom saving throw with a DC of 16. If passed, the Aarakocra conquered their fear. If it fails, they cannot fly during the PVP. ((Last updated:...
by Old Guard RP | May 23, 2022 | Racial Abilities, Racial Abilities - H, Skills & Traits
When met with even odds (1v1, 2v2, etc), this race will not stand down from a fight. Cowardice is repulsive to them, and the thought of fleeing even odds would turn their stomach. ((Last updated: 4.2.2025))
by Old Guard RP | May 23, 2022 | Racial Abilities, Racial Abilities - E, Skills & Traits
The eldercross is a living garland forming from the temples and wraps around the back of the hexblood’s head, holding features of the hag whose magic corrupted them. The Eldercross cannot be hidden outside of magic. And it will regrow if removed after 3 IRL days....
by Old Guard RP | May 23, 2022 | Racial Abilities, Racial Abilities - S
You have a -2 to Attack Bonus and a disadvantage on Perception checks when in direct sunlight. ((Last updated: 11.2.2023))