by Old Guard RP | Nov 2, 2023 | Racial Abilities, Racial Abilities - C
You have resistance to necrotic damage and radiant damage. ((Last updated: 11.2.2023))
by Old Guard RP | Nov 26, 2022 | Racial Abilities, Racial Abilities - C
You gain +2 to the following skills: Deception, Insight, Intimidation, and Persuasion. ((Last updated: 11.3.2023))
by Old Guard RP | Jun 19, 2022 | Racial Abilities, Racial Abilities - M
Hobgoblins were warriors by nature and preferred martial combatants to those who drew on magic. You gain martial proficiencies. ((Last updated: 11.3.2023))
by Old Guard RP | Jun 19, 2022 | Racial Abilities, Racial Abilities - S
Gain a +2 to Intimidation. ((Last updated: 11.3.2023))
by Old Guard RP | Jun 12, 2022 | Racial Abilities, Racial Abilities - K
When you deem it thematically appropriate, roll a 1d6 on the memories table to determine what type of memory from your past returns to you. An alternative ruling for this feature is to simply select the category of memory you wish to have returned. You recall a...
by Old Guard RP | Jun 12, 2022 | Racial Abilities, Racial Abilities - D
You don’t need to breathe. This is for Reborn ONLY:You have escaped death, a fact represented by the following benefits: You have resistance to Poison and Disease. You have an advantage on death-saving throws. You don’t need to eat, drink, or breathe. You don’t...