by Old Guard RP | May 30, 2022 | xOLD-Boons/Banes
When using boons and failing the roll, roll a 1d20, if, between 11 and 20, nothing happens. 1 to 10, you must follow the chart below. 1-3You have pushed 4 foundations away from your nearest enemy.4-6If you win the fight, you can only give skirmish...
by Old Guard RP | May 30, 2022 | xOLD-Boons/Banes
While raging, allies within 1 foundation of your target, may also be hit by Wild Magic, they will have to roll on your Chart. Roll a 1d20, if between 11 and 20, nothing happens. 1 to 10, you must roll a 1d100 on the Wild Magic Table.
by Old Guard RP | May 30, 2022 | xOLD-Boons/Banes
When a hostile target fails their spell or ability cast against you, you are able to immediately return the attack with a spell cast of your own, this will take your turn in the initiative order and count as your spell cast. This may only be used once per day.
by Old Guard RP | May 30, 2022 | xOLD-Boons/Banes
This Character rolls with advantage to breakouts of Frighten, Charm, Intimidation, or a Domination spell.
by Old Guard RP | May 30, 2022 | xOLD-Boons/Banes
With shadowy wisps surrounding you in the dark, you roll at advantage in stealth while in complete darkness.
by Old Guard RP | May 30, 2022 | xOLD-Boons/Banes
You choose a terrain which your character is familiar with from the following list; GrasslandSavannahDesertArcticUnderdarkJungleRed MountainsDark Pine Forest (This will be logged in your ticket as Favored Terrian.) While in your Natural Terrain, you gain the following...