Barbarian Wild Magic

Barbarian Wild Magic

When using boons and failing the roll, roll a 1d20, if, between 11 and 20, nothing happens. 1 to 10, you must follow the chart below. 1-3You have pushed 4 foundations away from your nearest enemy.4-6If you win the fight, you can only give skirmish...
Barbarian Wild Magic

Unstable Backlash

While raging, allies within 1 foundation of your target, may also be hit by Wild Magic, they will have to roll on your Chart. Roll a 1d20, if between 11 and 20, nothing happens. 1 to 10, you must roll a 1d100 on the Wild Magic Table.
Stand Against the Tide

Stand Against the Tide

When a hostile target fails their spell or ability cast against you, you are able to immediately return the attack with a spell cast of your own, this will take your turn in the initiative order and count as your spell cast. This may only be used once per day.
Stand Against the Tide

Natural Explorer

You choose a terrain which your character is familiar with from the following list; GrasslandSavannahDesertArcticUnderdarkJungleRed MountainsDark Pine Forest (This will be logged in your ticket as Favored Terrian.) While in your Natural Terrain, you gain the following...