by Old Guard RP | Jun 12, 2022 | xOLD-Boons/Banes
After a Wight downs an opponent in PvP combat, they are able to use this ability. There is a chance the target will become infected and turn into a Wight. When the Wight infects their target, the target rolls a 1d20. On a 1-10 they are spared infection. On 11-20, they...
by Old Guard RP | Jun 12, 2022 | xOLD-Boons/Banes
Undead are vulnerable to Radiant damage, taking double the damage. If they are hit with radiant spells, the Undead will take an injury status, regardless of victory.
by Old Guard RP | Jun 12, 2022 | xOLD-Boons/Banes
Reborn suffer from some manner of discontinuity, an interruption of their lives or physical state that their minds are ill-equipped to deal with. Their memories of events before this interruption are often vague or absent. Occasionally, the most unexpected experiences...
by Old Guard RP | Jun 12, 2022 | Racial Abilities, Racial Abilities - K
When you deem it thematically appropriate, roll a 1d6 on the memories table to determine what type of memory from your past returns to you. An alternative ruling for this feature is to simply select the category of memory you wish to have returned. You recall a...
by Old Guard RP | Jun 12, 2022 | Racial Abilities, Racial Abilities - D
You don’t need to breathe. This is for Reborn ONLY:You have escaped death, a fact represented by the following benefits: You have resistance to Poison and Disease. You have an advantage on death-saving throws. You don’t need to eat, drink, or breathe. You don’t...