Hold Monster

Hold Monster

Action Type: Standard ActionTarget: 1 CreatureRange: 8 TilesComponents: V, S, M – 3 Blue Gems Duration: 2 turnsClasses: Bard, Cleric-Forge, Cleric-War, Master: Druid-Circle of the Land, Paladin-Oath of conquest, Paladin-Oath of Vengence, Sorcerer, Wizard...
Hex

Hex

Action Type: Bonus ActionTarget: 1 CreatureRange: 8 TilesComponents: V, S, M – 1 Blue GemDuration: InstantaneousClasses: Warlock Description:You place a curse on a creature that you can see within range. Until the spell ends, you deal an extra 1d6 necrotic...
Healing Word

Healing Word

Action Type: Bonus actionTarget: 1 CreatureRange: 5 TilesComponents: V (No Gem)Duration: InstantaneousClasses: Bard, Cleric, Druid, Sorcerer-Divine Soul Description:A creature of your choice that you can see within range regains hit points equal to 3d4 + your...
Hex

Hunter’s Mark

Action Type: Bonus actionTarget: 1 CreatureRange: 7 TilesComponents: V (No Gem)Duration: 30 mintuesClasses: Bard-College of Valor, Paladin-Oath of Vengence, Ranger Description:You choose a creature you can see within range and attempt to mystically mark it as your...
Hold Monster

Holy Weapon

Action Type: Bonus ActionTarget: 10 Creatures Range: 5 TileComponents: V, S (No Gem)Duration: 30 minutes/1 hourClasses: Cleric, Master: Paladin Description:You emit a burst of radiance. Each creature of your choice that you can see within 5 tiles of you must make a...