by Old Guard RP | Jun 15, 2022 | xOLD-Boons/Banes
Due to your constant forays into the future, you can at times be struck with confusion. Upon being afflicted with madness, short or long-term, double the time of duration. Short Term = 4hr instead of 2hr Long Term = 2 weeks instead of 1 week.
by Old Guard RP | Jun 15, 2022 | xOLD-Boons/Banes
Once a day, give +1 to Spell Damage for 45minutes
by Old Guard RP | Jun 12, 2022 | xOLD-Boons/Banes
Regardless of how well you try to clean yourself, you leave a deathly scent wherever you go. You perform stealth rolls at disadvantage.
by Old Guard RP | Jun 12, 2022 | xOLD-Boons/Banes
Once a day, you are able to ignore the effects of any injured condition or weakness condition, with the exception of incurable weakness and the severely injured status, for one hour. A timestamp must be provided when using this ability with a short emote expressing...
by Old Guard RP | Jun 12, 2022 | xOLD-Boons/Banes
The ghast has a bite that can inflict one target, to give them the poisoned status. The ghast use their Dexterity against the target’s Constitution saving throw. This ability counts as your action in mechanical and dice combat. This ability can only be used once per...
by Old Guard RP | Jun 12, 2022 | xOLD-Boons/Banes
Given their haunting look, wights suffer a -3 to all Charisma-based social dice rolls.