The
Rogue
Rogues rely on skill, stealth, and their foes’ vulnerabilities to get the upper hand in any situation. They have a knack for finding the solution to just about any problem, demonstrating a resourcefulness and versatility that is the cornerstone of any successful adventuring party.
Who is the Rogue?
Rogues rely on skill, some magical tricks to supplement their other abilities, stealth, and their foes’ vulnerabilities to get the upper hand in any situation. They devote as much effort to mastering the use of a variety of skills as they do to perfect their combat abilities, giving them broad expertise that few other characters can match.
Having a knack for finding the solution to just about any problem, avoiding danger, and demonstrating resourcefulness, the Rogue is the cornerstone of any successful adventuring party. As adventurers, rogues fall on both sides of the law. Some are hardened criminals who decide to seek their fortune in treasure hoards, while others take up a life of adventure to escape from the law.
((Last updated: 8.15.2024))
Class Abilities
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The Rogue in Numbers
Casting Attribute: Dexterity
Saving Throws: Dexterity, Intelligence
Armour Proficiency: Light Armour
Weapon Proficiency: Simple Weapons, Shortswords
Skill Proficiency: You gain +2 to Stealth and Sleight of Hand.
Base Hit Points: 104
Rogue Mastery Bonuses
Attribute Increase: +1 to 2 attributes of your choice.
HP: +32
Subclasses
On Mastery & Subclasses
Spells, Abilities, and Cantrips under the base class above spread to the subclasses listed on their respective pages. Any additional abilities under the subclass sections are their special twist.
Subclasses on the Old Guard server work like specializations of your class and enable players to customize their general class into something more fitting their RP and general play style. They create additional nuance in your class, providing unique skills or bonuses.
Changing the subclass (or the class on that account) is also possible, as the only thing required is another player who trains you ICly. All on-class, subclass, and mastery training can be found here.
Arcane Trickster
Some rogues enhance their fine-honed skills of stealth and agility with magic, learning tricks of enchantment and illusion. These rogues include pickpockets and burglars, but also pranksters, mischief-makers, and a significant number of adventurers.
Class Abilities
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Additional Proficiencies:
Base Spell Pool: 20
Additional Mastery Proficiencies:
8th & 9th Level Spells
Spell Pool: +10
Spells & Abilities
Level 2
Level 3
Assassin
You focus your training on the grim art of death. Those who adhere to this archetype are diverse: hired killers, spies, bounty hunters, and even specially anointed priests trained to exterminate the enemies of their deity. Stealth, poison, and disguise help you eliminate your foes with deadly efficiency.
Class Abilities
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Swashbuckler
You focus your training on the art of the blade, relying on speed, elegance, and charm in equal parts. While some warriors are brutes clad in heavy armor, your method of fighting looks almost like a performance. Duelists and pirates typically belong to this archetype.
A Swashbuckler excels in single combat and can fight with two weapons while safely darting away from an opponent.
Class Abilities
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Thief
You hone your skills in the larcenous arts. Burglars, bandits, cutpurses, and other criminals typically follow this archetype, but so do rogues who prefer to think of themselves as professional treasure seekers, explorers, delvers, and investigators. In addition to improving your agility and stealth, you learn skills useful for delving into ancient ruins, reading unfamiliar languages, and using magic items you normally couldn’t employ.